JSliderのスタイルを変更する
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概要
JSlider
のトラックとノブを透明にし、値を半透明の色で描画します。
Screenshot
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サンプルコード
UIManager.put("Slider.horizontalThumbIcon", new Icon() {
@Override public void paintIcon(Component c, Graphics g, int x, int y) {}
@Override public int getIconWidth() { return 15; }
@Override public int getIconHeight() { return 64; }
});
UIManager.put("Slider.trackWidth", 64);
UIManager.put("Slider.majorTickLength", 6);
JSlider slider = makeSlider();
slider.setUI(new MetalSliderUI() {
int[] pallet = makeGradientPallet();
@Override public void paintTrack(Graphics g) {
// Color trackColor = !slider.isEnabled()
// ? MetalLookAndFeel.getControlShadow() : slider.getForeground();
boolean leftToRight = true; //MetalUtils.isLeftToRight(slider);
Color controlDarkShadow = Color.GRAY;
Color controlHighlight = new Color(200, 255, 200);
Color controlShadow = new Color(0, 100, 0);
g.translate(trackRect.x, trackRect.y);
int trackLeft = 0;
int trackTop = 0;
int trackRight = 0;
int trackBottom = 0;
// Draw the track
if (slider.getOrientation() == SwingConstants.HORIZONTAL) {
trackBottom = (trackRect.height - 1) - getThumbOverhang();
trackTop = trackBottom - (getTrackWidth() - 1);
trackRight = trackRect.width - 1;
} else {
if (leftToRight) {
trackLeft = (trackRect.width - getThumbOverhang()) - getTrackWidth();
trackRight = (trackRect.width - getThumbOverhang()) - 1;
} else {
trackLeft = getThumbOverhang();
trackRight = getThumbOverhang() + getTrackWidth() - 1;
}
trackBottom = trackRect.height - 1;
}
if (slider.isEnabled()) {
g.setColor(controlDarkShadow);
g.drawRect(trackLeft, trackTop,
(trackRight - trackLeft) - 1, (trackBottom - trackTop) - 1);
g.setColor(controlHighlight);
g.drawLine(trackLeft + 1, trackBottom, trackRight, trackBottom);
g.drawLine(trackRight, trackTop + 1, trackRight, trackBottom);
g.setColor(controlShadow);
g.drawLine(trackLeft + 1, trackTop + 1, trackRight - 2, trackTop + 1);
g.drawLine(trackLeft + 1, trackTop + 1, trackLeft + 1, trackBottom - 2);
} else {
g.setColor(controlShadow);
g.drawRect(trackLeft, trackTop,
(trackRight - trackLeft) - 1, (trackBottom - trackTop) - 1);
}
// Draw the fill
int middleOfThumb = 0;
int fillTop = 0;
int fillLeft = 0;
int fillBottom = 0;
int fillRight = 0;
if (slider.getOrientation() == SwingConstants.HORIZONTAL) {
middleOfThumb = thumbRect.x + (thumbRect.width / 2);
middleOfThumb -= trackRect.x; // To compensate for the g.translate()
fillTop = !slider.isEnabled() ? trackTop : trackTop + 1;
fillBottom = !slider.isEnabled() ? trackBottom - 1 : trackBottom - 2;
if (!drawInverted()) {
fillLeft = !slider.isEnabled() ? trackLeft : trackLeft + 1;
fillRight = middleOfThumb;
} else {
fillLeft = middleOfThumb;
fillRight = !slider.isEnabled() ? trackRight - 1 : trackRight - 2;
}
} else {
middleOfThumb = thumbRect.y + (thumbRect.height / 2);
middleOfThumb -= trackRect.y; // To compensate for the g.translate()
fillLeft = !slider.isEnabled() ? trackLeft : trackLeft + 1;
fillRight = !slider.isEnabled() ? trackRight - 1 : trackRight - 2;
if (!drawInverted()) {
fillTop = middleOfThumb;
fillBottom = !slider.isEnabled() ? trackBottom - 1 : trackBottom - 2;
} else {
fillTop = !slider.isEnabled() ? trackTop : trackTop + 1;
fillBottom = middleOfThumb;
}
}
if (slider.isEnabled()) {
g.setColor(slider.getBackground());
g.drawLine(fillLeft, fillTop, fillRight, fillTop );
g.drawLine(fillLeft, fillTop, fillLeft, fillBottom );
double x = (fillRight - fillLeft) / (double) (trackRight - trackLeft);
g.setColor(getColorFromPallet(pallet, x));
g.fillRect(fillLeft + 1, fillTop + 1,
fillRight - fillLeft, fillBottom - fillTop);
} else {
g.setColor(controlShadow);
g.fillRect(fillLeft, fillTop, fillRight - fillLeft, trackBottom - trackTop);
}
int yy = trackTop + (trackBottom - trackTop) / 2;
for (int i = 10; i >= 0; i--) {
g.setColor(new Color(1f, 1f, 1f, i * .07f));
g.drawLine(trackLeft + 2, yy, (trackRight - trackLeft), yy);
yy--;
}
g.translate(-trackRect.x, -trackRect.y);
}
});
View in GitHub: Java, Kotlin解説
上記のサンプルでは、MetalSliderUI#paintTrack(...)
メソッドをオーバーライドしたSliderUI
を設定するなどして、JSlider
の各スタイルを変更しています。
Track
JSlider#setOpaque(false)
で透明化MetalSliderUI#paintTrack(...)
内でFill
の後でハイライトを描画
Thumb
UIManager.put("Slider.horizontalThumbIcon", emptyIcon)
で透明なアイコンを設定して非表示化
Fill
MetalSliderUI#paintTrack(...)
内で値に応じてLinearGradientPaint
から作成した色で描画
private static int[] makeGradientPallet() {
BufferedImage image = new BufferedImage(100, 1, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = image.createGraphics();
Point2D start = new Point2D.Float(0f, 0f);
Point2D end = new Point2D.Float(99f, 0f);
float[] dist = {0f, .5f, 1f};
Color[] colors = {Color.RED, Color.YELLOW, Color.GREEN};
g2.setPaint(new LinearGradientPaint(start, end, dist, colors));
g2.fillRect(0, 0, 100, 1);
int width = image.getWidth(null);
int[] pallet = new int[width];
PixelGrabber pg = new PixelGrabber(image, 0, 0, width, 1, pallet, 0, width);
try {
pg.grabPixels();
} catch (Exception e) {
e.printStackTrace();
}
return pallet;
}
private static Color getColorFromPallet(int[] pallet, float x) {
int i = (int) (pallet.length * x);
int max = pallet.length-1;
int index = i < 0 ? 0 : i > max ? max : i;
int pix = pallet[index] & 0x00_FF_FF_FF | (0x64 << 24);
return new Color(pix, true);
}
- 例えば
WindowsLookAndFeel
ではUIManager.get("Slider.trackWidth")
はnull
なのでMetalSliderUI#installUI()
中にある以下のコードでエラーになるtrackWidth = ( (Integer) UIManager.get("Slider.trackWidth") ).intValue();
- なぜ
UIManager.getInt(...)
を使用しないのかは不明 UIManager.put("Slider.majorTickLength", 6);
などで適当な値を代入して回避MetalSliderUI
ではなくBasicSliderUI
を継承するべき?