概要
Timer
を使って、波紋風のアニメーションを描画するBorder
を作成します。
Screenshot
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サンプルコード
class RippleBorder extends EmptyBorder {
private final Timer animator;
private final JComponent comp;
private float count = 1f;
public RippleBorder(JComponent c, int width) {
super(width, width, width, width);
this.comp = c;
animator = new Timer(80, new ActionListener() {
@Override public void actionPerformed(ActionEvent e) {
comp.repaint();
count += .9f;
}
});
comp.addMouseListener(new MouseAdapter() {
@Override public void mouseEntered(MouseEvent e) {
comp.setForeground(Color.RED);
animator.start();
}
@Override public void mouseExited(MouseEvent e) {
comp.setForeground(Color.BLACK);
}
});
}
@Override public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
if (!animator.isRunning()) {
super.paintBorder(c, g, x, y, w, h);
return;
}
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(Color.WHITE);
float a = 1f / count;
if (.12f - a > 1.0e-2) {
a = 0f;
}
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, a));
Insets i = getBorderInsets();
int xx = i.left - (int) count;
int yy = i.top - (int) count;
int ww = i.left + i.right - (int) (count * 2f);
int hh = i.top + i.bottom - (int) (count * 2f);
g2.setStroke(new BasicStroke(count * 1.2f));
g2.drawRoundRect(xx, yy, w - ww, h - hh, 10, 10);
if (xx < 0 && animator.isRunning()) {
count = 1f;
animator.stop();
}
}
}
View in GitHub: Java, Kotlin解説
対象コンポーネント上にマウスカーソルが乗ったことをマウスリスナーで検知し、Border
をアニメーションさせることで波紋状の効果を描画しています。